import parole
from parole.colornames import colors
from parole.display import interpolateRGB
import pygame, random

import sim, main
from util import *
from dungeon import makeFloor, Room, TemplateRoom
import dungeon

template = \
"""
#################
# o           o #
# ============= #
# o           o #
#################
"""[1:]

legend = {
    '=':    parole.map.MapObjectGenerator("", 
            lambda: sim.Obj('steel trommel', 100, parole.map.AsciiTile('=',
                colors['Silver']),
                blockMove=False), clearFirst=False),
            
    'o':    parole.map.MapObjectGenerator("", 
            lambda: sim.Obj('wooden support pillar', 100, parole.map.AsciiTile('o',
                colors['SaddleBrown']),
                blockMove=True, blockLOS=True), clearFirst=False),

    '#':    dungeon.rockGenerator(colors['Gray']),
}

floorColor1 = colors['SandyBrown']
floorColor2 = colors['SaddleBrown']
floorName = 'dirt floor'
mixture = 0.5

diggable = [
    (0,2), 
    (8,0),
    (16,2),
    (8,4),
]

class TrommelChamber(TemplateRoom):
    def __init__(self, pos):
        TemplateRoom.__init__(self, template, legend, diggable, pos,
                floorColor1, floorColor2, mixture, floorName)


roomClass = TrommelChamber

